WEBVTT

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And we also have some new information on character mastery and the series drops,

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which are really exciting to talk about.

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I'm happy with the amount of cards that dropped,

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and we'll talk about some more of the specifics.

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And if we have a little time at the end,

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I do want to cover the new locations,

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because I actually think that they're pretty,

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like,

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cool.

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I like them.

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But let's get into it,

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shall we?

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Redwing is a 3-4 that says,

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The first time this moves...

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Add a card from your hand to the old location.

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Now,

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I'll admit,

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I was pretty hesitant about this card,

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and

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I think I might be right.

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I don't know.

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Right now,

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like,

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looking at the statistics,

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at least on Snapfan,

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it's running,

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like,

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a 49%

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win rate when played,

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which is not amazing.

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It's not great.

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And I also,

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you know,

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I think it's because of...

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the design it's just so in order to proc this effect in order to add a card from your hand to the old location you need to move this card which automatically puts a big restriction in order for this card to be effective you have to include move cards in your deck that's that's

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a given and if you include only one move card in your deck the chance of drawing red red wing and that move card is going to be extremely limited right so

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oftentimes you need a move package in order to get the most out of this.

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The problem with adding a move package is,

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well,

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now what is your priority targets going to be?

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Right?

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If Breadwing moves and it only puts like an Iron Fist down on the board,

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that's not going to be enough value to put this in your deck.

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Sure,

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technically that's 3,

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6 in stats,

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but if you compare that to Vulture,

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I mean,

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it's not even a contest,

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right?

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Vulture would be a much better spent

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3-power card.

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So,

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where does this card fit?

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Initially,

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I thought that I'd see it in Dracula Dump,

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which seems to be the predominant deck that is being used with it.

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And I also thought that maybe it could fit in Phoenix Force,

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although I'm not seeing that take off like I thought it would.

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The thought there is if you destroy

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Red Wing,

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it's not a bad target for Phoenix Force,

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but I guess the problem is there are just better targets for Phoenix Force,

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right?

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Sure,

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you might get out,

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like,

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I don't know,

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a Black Panther or a Nimrod or something out of your hand on a good roll,

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but you could also get,

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like,

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a random Carnage or something,

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right?

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So,

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like,

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yeah,

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I don't know.

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I don't know.

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I'm glad that I was pretty hesitant with this card because it just didn't seem to land in an amazing spot.

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There's just a lot of investment that's required.

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In order to make this card functional,

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which it could work if the payoff was really high,

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but the payoff is random.

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I think that's probably the biggest part about this card is that it's a random card from your hand.

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If it was targeted,

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let's say,

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to,

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like,

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the highest cost card in your hand or the highest power,

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I think this card would get out of hand.

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It would get very,

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very strong.

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So I understand the design limitation here,

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but then,

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like...

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yeah why why put it in your deck to begin with so yeah i'm not too particularly impressed with this card um personally i would give it like a uh two out of five and look i haven't played with the card so when i'm giving my ratings on this it's just based off of what i've seen but

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based off of what i've seen it's random it's rng based and the decks that it fits in have better replacements for this like

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For example,

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in the Dracula dump deck,

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you could just play Makkari over this.

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It's also a 3-4 and puts a body on the board,

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and you don't have to worry about the extremely restrictive combo pieces.

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So,

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yeah.

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I wish it was a bit better,

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but

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I understand maybe why they're a little hesitant.

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It could get out of hand if not,

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you know,

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kept in check.

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Okay,

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let's move on to the character mastery update.

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And,

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yeah,

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I don't...

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I...

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I'm just going to say,

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I don't think that this fixes the problems that I have with the mode,

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but it's,

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you know,

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quality of life changes.

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Basically,

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the development team heard a bunch of people complaining about the,

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like,

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the chance of getting certain finishes and flares,

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and they've adjusted them.

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So,

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banana finishes and banana flares are about half as often as before when you split a card.

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And yeah,

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they should be.

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Like,

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I've heard it pointed out in other podcasts and things.

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Like,

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there's one card in the game that the banana thing would even matter for,

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and it's Hitmonkey.

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Like,

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it's not a universal finish,

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and it's not,

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like,

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particularly funny.

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Like,

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I don't see a banana and just,

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like,

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laugh my...

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my butt off so like yeah get get rid of it i honestly i'm surprised that it's only half as often i would even venture to say it should be not often at all probably not anywhere close to happening but you know i

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i guess they have to have some bad roles in there um so now rays are about one quarter to one fifth as often as before depending on the cards uh character mastery level

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And if you don't know,

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the chances of rolling a particular split actually changes as you go up the character mastery track.

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So getting Raze about a quarter of the time as opposed to what we have right now is really good,

150
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right?

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Like,

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some of the most interesting flares that I want to experience are,

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like,

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the Gilded Gold or whatever,

155
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right?

156
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Like,

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the Raze or whatever.

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I could take them or leave them.

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And they also mention here

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Embers.

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About one third as often as before.

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I can't say that I've dealt with too many Ember splits,

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but apparently people were complaining about that.

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So,

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yeah,

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just a small update.

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I'm kind of disappointed that they didn't listen to the feedback about splits in general.

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Again,

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I think the biggest problem with this mode is that you could attempt to argue that it rewards,

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like,

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dedication to a certain card if it was based on splits.

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But it's not.

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It's based off of variance,

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and splits are like a small bonus to that.

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So,

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yeah.

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They either need to up the number that you get on splits,

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or they just need to rename this mode.

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Because it's not,

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you're not mastering anything because you happen to get more variance from it.

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You know what I mean?

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But,

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yeah.

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That's the update.

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It's nice.

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I think,

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you know,

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that'll make our cards a little more pretty.

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But,

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kind of disappointed that they didn't jump on the...

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the criticisms.

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Okay.

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Let's move on to some actually some actual good news.

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Um,

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we have a huge,

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huge series drop announced that is going to be happening on March 4th.

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Uh,

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here

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I'm just gonna read them out.

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I'm sure you've probably already heard these if you've uh,

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you know,

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been listening.

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But,

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uh,

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to series 3 from series 4,

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there is Null,

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Zabu,

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Modok,

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Nimrod,

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Ghost Spider,

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Nebula,

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Silk,

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Spider-Ham,

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Lady Deathstrike,

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Mobius M.

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Mobius,

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Havoc,

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Selene,

219
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and Hercules.

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So obviously there are some duds in here.

221
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Like,

222
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I don't know about Selene.

223
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I don't find her particularly useful.

224
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Silk has been struggling to find a place ever since that little mover's deck died.

225
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Hercules is situational,

226
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but pretty okay.

227
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Same thing with Havoc.

228
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I think that...

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you know,

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Havoc has in place in the game.

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But a lot of these other cards are amazing to see drop to Series 3.

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I mean,

233
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Gnoll is a staple in the Destroy deck.

234
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So seeing that go down is incredible.

235
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And the same goes for Modok.

236
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It really opens up that discard archetype.

237
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So seeing it drop to Series 3 is great.

238
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And all the rest of the cards in here are really awesome too.

239
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I think

240
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Mobius, M.

241
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Mobius in particular,

242
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is a really good card to drop because it's a tech card.

243
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Um,

244
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I've heard this sentiment echoed on,

245
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um,

246
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on other podcasts,

247
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and,

248
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like,

249
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I,

250
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I tend to agree.

251
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I think that tech cards should be some of the first to drop,

252
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because they're answers to things that

253
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Series 3 players might find annoying.

254
00:09:04.971 --> 00:09:05.711
Um,

255
00:09:05.871 --> 00:09:07.192
they're not exciting cards to get.

256
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Like,

257
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I don't think

258
00:09:08.112 --> 00:09:10.453
Mobius and Mobius is an exciting card,

259
00:09:10.573 --> 00:09:15.375
but you can play him with things like Sandman and just get value there.

260
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Like,

261
00:09:15.755 --> 00:09:18.156
you don't need your opponent to be running something insane,

262
00:09:18.696 --> 00:09:18.816
uh,

263
00:09:18.876 --> 00:09:19.897
to get value off of it,

264
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so,

265
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yeah.

266
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Really cool.

267
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I like a lot of these.

268
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Nebula is also just a great one drop.

269
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Same thing with Ghost Spider.

270
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And yeah,

271
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the rest of these are just like pretty good.

272
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I'm not upset about it.

273
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Okay,

274
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let's talk about

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Series 4.

276
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We have,

277
00:09:36.631 --> 00:09:39.212
and this is from Series 5 to Series 4.

278
00:09:39.833 --> 00:09:40.113
Loki,

279
00:09:40.733 --> 00:09:41.173
Blob,

280
00:09:41.493 --> 00:09:42.314
Sebastian Shaw,

281
00:09:42.914 --> 00:09:43.874
Elsa Bloodstone,

282
00:09:44.214 --> 00:09:44.375
Ms.

283
00:09:44.475 --> 00:09:44.855
Marvel,

284
00:09:45.255 --> 00:09:46.095
Werewolf by Night,

285
00:09:46.575 --> 00:09:46.936
Scar,

286
00:09:47.476 --> 00:09:48.096
Black Knight,

287
00:09:48.456 --> 00:09:49.276
Corvus Glaive,

288
00:09:49.577 --> 00:09:50.317
Cole Obsidian.

289
00:09:50.813 --> 00:09:54.134
cannonball and a nihilus and wow i mean

290
00:09:55.479 --> 00:09:56.840
This is really cool to me.

291
00:09:57.200 --> 00:10:00.301
I think all of these cards are good in their own way.

292
00:10:01.602 --> 00:10:02.182
Particularly,

293
00:10:02.342 --> 00:10:02.702
I think

294
00:10:03.363 --> 00:10:03.783
Scar,

295
00:10:04.563 --> 00:10:05.423
Coal Obsidian,

296
00:10:06.024 --> 00:10:06.704
Cannonball,

297
00:10:06.764 --> 00:10:08.825
and Annihilus are some heavy hitters,

298
00:10:08.885 --> 00:10:09.125
man.

299
00:10:09.685 --> 00:10:13.307
Those are some cards that I think a lot of people are going to be excited to grab.

300
00:10:14.087 --> 00:10:14.887
The rest of these cards,

301
00:10:14.907 --> 00:10:15.147
I think,

302
00:10:15.187 --> 00:10:15.848
have their place,

303
00:10:15.908 --> 00:10:16.088
right?

304
00:10:16.408 --> 00:10:17.008
Like Blob,

305
00:10:17.088 --> 00:10:17.388
Loki,

306
00:10:17.668 --> 00:10:17.848
Ms.

307
00:10:17.928 --> 00:10:18.269
Marvel,

308
00:10:18.369 --> 00:10:19.189
Elsa Bloodstone.

309
00:10:19.609 --> 00:10:21.070
They've had their time to shine,

310
00:10:21.090 --> 00:10:22.370
and now they're a little bit past that.

311
00:10:22.931 --> 00:10:23.851
I should also include...

312
00:10:24.131 --> 00:10:25.412
Werewolf by Night in that list,

313
00:10:25.752 --> 00:10:28.054
where it's like the decks that they were in were super good,

314
00:10:28.154 --> 00:10:30.155
but they've just been sort of eclipsed over time.

315
00:10:30.656 --> 00:10:31.936
I think it's fair that they drop.

316
00:10:32.717 --> 00:10:34.138
But you can still make decks out of them.

317
00:10:34.378 --> 00:10:36.540
I know Blob still makes quite a few decks,

318
00:10:36.800 --> 00:10:37.020
and

319
00:10:37.700 --> 00:10:39.081
Loki is incredibly niche,

320
00:10:39.222 --> 00:10:43.144
but it's just a matter of time before someone finds a way to make that deck annoying again.

321
00:10:44.545 --> 00:10:47.627
I also like that they're dropping Black Night and Corvus Glaive.

322
00:10:47.627 --> 00:10:52.671
I feel like those are two very unique discard cards that allow you to

323
00:10:52.971 --> 00:10:55.752
experience that sort of play style in a different way.

324
00:10:56.372 --> 00:10:57.712
I really like Black Knight.

325
00:10:57.772 --> 00:10:58.153
It's just,

326
00:10:58.553 --> 00:11:05.535
it's hard to play him on his own without Hela because it's just not putting up the numbers.

327
00:11:06.935 --> 00:11:08.275
Even if you discard an Infinaut,

328
00:11:08.275 --> 00:11:08.856
for example,

329
00:11:09.456 --> 00:11:10.196
and you put down,

330
00:11:10.656 --> 00:11:10.936
you know,

331
00:11:11.736 --> 00:11:14.937
that blade and then throw down an Infinaut with Ghost Rider,

332
00:11:15.458 --> 00:11:15.838
great.

333
00:11:15.978 --> 00:11:16.798
You now have,

334
00:11:17.258 --> 00:11:17.538
you know,

335
00:11:17.798 --> 00:11:19.959
a little bit over 20 power in two lanes,

336
00:11:20.039 --> 00:11:20.219
but...

337
00:11:21.035 --> 00:11:24.437
If somebody throws down an Iron Man Mystique combo with their Ravonna,

338
00:11:24.897 --> 00:11:27.138
they can very quickly scale to that number now.

339
00:11:27.499 --> 00:11:27.679
Like,

340
00:11:27.699 --> 00:11:28.159
it's just,

341
00:11:28.679 --> 00:11:29.180
it's tough.

342
00:11:29.420 --> 00:11:31.361
It's tough to compete.

343
00:11:31.821 --> 00:11:33.262
I'm glad that they're dropping it,

344
00:11:33.262 --> 00:11:33.502
though,

345
00:11:33.742 --> 00:11:34.482
just in general.

346
00:11:34.622 --> 00:11:36.984
I think these cards are really interesting,

347
00:11:37.164 --> 00:11:38.144
and yeah,

348
00:11:38.144 --> 00:11:40.426
I'm really excited to see what people think.

349
00:11:41.006 --> 00:11:41.526
I know for,

350
00:11:42.767 --> 00:11:42.927
like,

351
00:11:43.067 --> 00:11:44.788
particularly for Series 3 players,

352
00:11:44.848 --> 00:11:50.451
I would imagine the drops of Nolan Modok already make this Series drop worth it.

353
00:11:50.839 --> 00:11:53.380
Those are two cards that really accelerate those archetypes.

354
00:11:53.540 --> 00:11:54.560
And for Series 4,

355
00:11:55.000 --> 00:11:57.161
I think a lot of these options are really appealing.

356
00:11:58.241 --> 00:12:02.823
Just Blob and Cull of City are big cards that can really add some beef to your deck.

357
00:12:02.883 --> 00:12:03.683
Same thing with Scar.

358
00:12:05.243 --> 00:12:08.604
And I think a lot of these other cards really push archetypes like Annihilus.

359
00:12:08.704 --> 00:12:08.824
So,

360
00:12:08.944 --> 00:12:09.204
like,

361
00:12:09.624 --> 00:12:09.765
yeah,

362
00:12:10.205 --> 00:12:11.605
I'm really happy with this.

363
00:12:11.645 --> 00:12:12.305
I think in total,

364
00:12:12.805 --> 00:12:15.366
there was 26 cards dropped?

365
00:12:15.846 --> 00:12:17.067
25 cards dropped,

366
00:12:17.467 --> 00:12:18.147
which is really good.

367
00:12:19.063 --> 00:12:20.684
I think that they're making a good choice here.

368
00:12:20.824 --> 00:12:21.264
Obviously,

369
00:12:22.025 --> 00:12:22.285
you know,

370
00:12:23.146 --> 00:12:24.366
would I love to see more?

371
00:12:24.586 --> 00:12:24.886
Sure.

372
00:12:25.487 --> 00:12:26.587
But this helps,

373
00:12:26.908 --> 00:12:27.088
right?

374
00:12:27.208 --> 00:12:29.249
It's helpful for them to drop these cards,

375
00:12:29.289 --> 00:12:32.210
especially the ones that have been in here for over a year.

376
00:12:33.111 --> 00:12:36.153
I feel like those ones definitely should go down.

377
00:12:36.553 --> 00:12:36.733
Now,

378
00:12:37.033 --> 00:12:40.455
the big question to ask after hearing these series drops is,

379
00:12:40.615 --> 00:12:40.735
A,

380
00:12:41.315 --> 00:12:43.156
when is the next series drop happening?

381
00:12:43.216 --> 00:12:43.517
And B,

382
00:12:44.457 --> 00:12:46.298
are they going to be as generous as this one?

383
00:12:46.758 --> 00:12:47.719
Or is this like...

384
00:12:48.139 --> 00:12:51.422
their Hail Mary to try to buy back some good faith.

385
00:12:51.522 --> 00:12:51.942
I don't know.

386
00:12:52.783 --> 00:12:52.923
Like,

387
00:12:52.943 --> 00:12:54.204
I'm glad that they did this.

388
00:12:55.445 --> 00:12:59.309
When you combine this with the series drop that they did near December,

389
00:12:59.829 --> 00:13:01.030
it looks pretty good,

390
00:13:01.290 --> 00:13:01.491
right?

391
00:13:01.491 --> 00:13:03.112
They did drop a lot of cards,

392
00:13:03.172 --> 00:13:04.473
but a while back,

393
00:13:04.493 --> 00:13:08.256
I think Lauren Whatevs mentioned that statistically,

394
00:13:08.337 --> 00:13:08.557
like,

395
00:13:09.037 --> 00:13:11.739
in order to make this system worth it,

396
00:13:11.840 --> 00:13:15.643
in order to make spotlights actually feasible,

397
00:13:16.155 --> 00:13:19.277
You have to be able to drop a certain number of cards a year.

398
00:13:19.497 --> 00:13:21.018
I don't know what it is off the top of my head.

399
00:13:21.699 --> 00:13:25.381
So I apologize for not getting all the facts.

400
00:13:25.442 --> 00:13:25.602
But

401
00:13:26.502 --> 00:13:33.487
I think the point I'm trying to make is these flexible series drops just aren't cutting it in terms of player progression.

402
00:13:34.988 --> 00:13:36.229
This is a good start.

403
00:13:36.609 --> 00:13:39.191
I think that a lot of the cards here are good to see.

404
00:13:40.552 --> 00:13:40.672
But,

405
00:13:40.712 --> 00:13:40.952
I mean,

406
00:13:40.972 --> 00:13:44.815
you look at the number of cards that are now bloating the game and...

407
00:13:45.275 --> 00:13:45.475
Yeah,

408
00:13:45.675 --> 00:13:48.536
it's like everything is demanding your resources.

409
00:13:49.196 --> 00:13:51.257
If you wanted to run MODOK before,

410
00:13:51.317 --> 00:13:58.259
you had to spend the tokens or you had to get lucky and hope that it appears in a cache.

411
00:13:58.719 --> 00:13:58.839
So,

412
00:13:58.959 --> 00:13:59.239
like,

413
00:14:00.099 --> 00:14:00.919
it's really tough.

414
00:14:01.279 --> 00:14:01.499
Like,

415
00:14:01.980 --> 00:14:07.401
I was looking for Pixie for a long time and it finally appeared in my shop and I'm really excited to get it.

416
00:14:07.601 --> 00:14:07.761
But

417
00:14:09.462 --> 00:14:13.043
I was waiting since the ban compensation.

418
00:14:13.543 --> 00:14:14.223
I've been waiting.

419
00:14:14.483 --> 00:14:17.225
every day since the ban compensation to get Pixie,

420
00:14:17.785 --> 00:14:27.632
because it's one of the archetypes that I wanted to experiment with and it took until about last week for me to get that card and I've been checking every day so like,

421
00:14:28.152 --> 00:14:31.435
even that system in itself is really backwards,

422
00:14:32.916 --> 00:14:42.042
I don't particularly think that having all of these cards high up in these series is healthy for the game like I,

423
00:14:42.462 --> 00:14:43.503
if I'm playing a game

424
00:14:43.999 --> 00:14:45.644
If they think that it's making them more money,

425
00:14:45.885 --> 00:14:46.105
then...

426
00:14:46.870 --> 00:14:47.711
More power to them.

427
00:14:47.911 --> 00:14:49.372
Maybe there's something that I don't know.

428
00:14:50.033 --> 00:14:53.195
But I would assume that people playing your game,

429
00:14:53.416 --> 00:14:54.577
like player retention,

430
00:14:54.777 --> 00:14:56.518
is probably really important.

431
00:14:57.219 --> 00:14:59.461
And it's difficult sometimes to,

432
00:14:59.501 --> 00:14:59.781
I guess,

433
00:14:59.901 --> 00:15:05.546
balance that with the straight up money making concepts in the game.

434
00:15:06.026 --> 00:15:06.146
So,

435
00:15:06.246 --> 00:15:06.527
like,

436
00:15:06.987 --> 00:15:07.407
I don't know.

437
00:15:07.588 --> 00:15:08.668
I'm not a game designer.

438
00:15:09.029 --> 00:15:14.694
And I'm certainly not a financial expert on mobile game microtransactions.

439
00:15:14.774 --> 00:15:14.934
But...

440
00:15:15.814 --> 00:15:18.336
This system definitely needs to improve.

441
00:15:18.556 --> 00:15:22.598
I know they've spoken about those improvements happening in the last quarter of the year,

442
00:15:22.818 --> 00:15:23.058
which,

443
00:15:23.538 --> 00:15:24.039
or excuse me,

444
00:15:24.119 --> 00:15:25.580
in the first quarter of the year,

445
00:15:26.060 --> 00:15:30.943
which if that translates to like typical business quarters,

446
00:15:31.883 --> 00:15:34.084
you're probably looking at the end of March,

447
00:15:34.304 --> 00:15:34.665
I think.

448
00:15:35.225 --> 00:15:35.805
So we'll see.

449
00:15:36.526 --> 00:15:39.347
I'm hoping that they address some of the issues that I'm concerned about.

450
00:15:39.747 --> 00:15:41.268
I hope that they're willing to,

451
00:15:41.988 --> 00:15:42.349
I don't know,

452
00:15:42.469 --> 00:15:44.650
change the way that they look at.

453
00:15:44.970 --> 00:16:08.340
monetization in this game but we'll see i like i don't know the back end obviously so we'll see okay so to quickly end out here i do want to talk about the two new locations just very briefly uh the first one is the asgard besieged location and if you've seen this one on the board you're probably more than well aware about what it does it

454
00:16:08.380 --> 00:16:13.882
says after turn three add the destroyer to the winning side so this location is

455
00:16:14.542 --> 00:16:14.822
really,

456
00:16:15.382 --> 00:16:16.222
really interesting.

457
00:16:16.303 --> 00:16:19.723
If it appears on the right side as the third location,

458
00:16:20.084 --> 00:16:22.184
you have to make a split-second decision.

459
00:16:22.384 --> 00:16:25.725
Do you want that 16 power to destroy the rest of your board,

460
00:16:26.205 --> 00:16:28.866
or do you forego the 16 power,

461
00:16:29.106 --> 00:16:30.226
give it to your opponent,

462
00:16:30.767 --> 00:16:33.127
and keep the cards that you have already played down?

463
00:16:34.528 --> 00:16:36.168
If you're playing something like a bounce deck,

464
00:16:37.468 --> 00:16:39.429
maybe you could do both at the same time,

465
00:16:39.629 --> 00:16:42.050
but for the decks that I play,

466
00:16:42.090 --> 00:16:42.650
I often have to...

467
00:16:43.050 --> 00:16:43.890
To make a decision like,

468
00:16:43.950 --> 00:16:44.150
okay,

469
00:16:44.170 --> 00:16:47.072
do I put speed here and try to take it for myself,

470
00:16:47.332 --> 00:16:50.473
destroy my Nebula and Hakka Kate Bishop or something?

471
00:16:51.193 --> 00:17:00.097
Or do I wait and instead let my opponent take that 16 power and hope I draw into my Shang-Chi or something so I can try to mitigate that later?

472
00:17:00.497 --> 00:17:01.498
It's really fascinating.

473
00:17:02.158 --> 00:17:02.558
It's like,

474
00:17:03.299 --> 00:17:07.721
and obviously the other choice is that neither player go for it and nothing happens.

475
00:17:07.841 --> 00:17:10.422
But I do think that it puts up like an interesting gambit.

476
00:17:10.502 --> 00:17:10.902
It's like.

477
00:17:11.266 --> 00:17:14.528
That 16 power is nothing to joke about.

478
00:17:14.548 --> 00:17:16.790
That could really swing that lane.

479
00:17:17.791 --> 00:17:20.893
But you got to forego something like,

480
00:17:21.273 --> 00:17:21.453
oh,

481
00:17:21.493 --> 00:17:22.174
and obviously,

482
00:17:22.334 --> 00:17:22.594
you know,

483
00:17:22.594 --> 00:17:24.455
if it's the first location or second location,

484
00:17:24.475 --> 00:17:26.036
you have a little bit more time to decide.

485
00:17:26.096 --> 00:17:26.237
But,

486
00:17:26.557 --> 00:17:26.677
yeah,

487
00:17:26.937 --> 00:17:27.618
I really like that.

488
00:17:27.658 --> 00:17:28.738
Like third turn flip.

489
00:17:29.099 --> 00:17:30.079
You got to make a choice.

490
00:17:30.199 --> 00:17:30.379
Like,

491
00:17:30.379 --> 00:17:32.161
is this valuable to you in this moment?

492
00:17:33.141 --> 00:17:34.062
Really neat location.

493
00:17:34.542 --> 00:17:34.662
OK,

494
00:17:35.123 --> 00:17:39.586
so the other location that I wanted to cover is the Smithsonian Museum.

495
00:17:40.034 --> 00:17:56.085
which says your cards here have plus one power for each ongoing among them so this is flavor-wise it's really cool to me because you know history is ongoing you know things in the past can continue into the future uh in a in

496
00:17:56.065 --> 00:18:09.514
a dumb way i guess uh i i like the way that this sort of plays into the ongoing archetype as like a way to show that uh yeah they are continuous and it sort of feeds into the two time-based cards that we have um with

497
00:18:09.774 --> 00:18:10.994
Mobius and Ravonna.

498
00:18:11.555 --> 00:18:12.755
I'm excluding Kang here.

499
00:18:13.835 --> 00:18:17.396
But both of those cards benefit from this just implicitly.

500
00:18:17.756 --> 00:18:18.777
And I think that's really neat.

501
00:18:19.657 --> 00:18:23.738
This is also a good time for this to come out because obviously with Sam Wilson,

502
00:18:23.798 --> 00:18:24.478
Captain America,

503
00:18:25.078 --> 00:18:29.640
having that shield and Sam Wilson both here is going to make this much,

504
00:18:29.680 --> 00:18:30.100
much better.

505
00:18:30.820 --> 00:18:37.762
I also like this from the standpoint that like a lot of the on reveal locations in the game give

506
00:18:38.358 --> 00:18:53.846
on reveal like a small bonus right like the the the valhalla location repeats on reveals on turn four right so that's very specific it has a one-time benefit so having something that gives a minor benefit to ongoing is nice the

507
00:18:53.926 --> 00:19:07.694
the only other like big benefit to ongoing i would think is onslaught citadel right that doubles the power of ongoing cards and while that's great it's nice to have a little benefit like something that doesn't

508
00:19:08.078 --> 00:19:08.579
completely,

509
00:19:08.899 --> 00:19:09.139
you know,

510
00:19:09.239 --> 00:19:11.381
flip the game on its head,

511
00:19:11.501 --> 00:19:17.767
but it does give a small bonus to the ongoing archetype or even just a couple ongoing cards in your deck.

512
00:19:17.867 --> 00:19:18.728
I think that's nice.

513
00:19:19.268 --> 00:19:20.990
It's something that I think is missing from this game.

514
00:19:21.050 --> 00:19:22.791
So yeah,

515
00:19:22.871 --> 00:19:24.212
those are the two new locations.

516
00:19:24.513 --> 00:19:28.716
We talked about the quality of life updates to character mastery,

517
00:19:28.837 --> 00:19:29.777
the series drops,

518
00:19:29.918 --> 00:19:30.758
and the new cards.

519
00:19:30.818 --> 00:19:32.920
So that is all I have for this week.

520
00:19:33.461 --> 00:19:34.722
I appreciate you sticking with me.

521
00:19:35.358 --> 00:19:35.939
As a heads up,

522
00:19:35.979 --> 00:19:37.262
you can rate this podcast.

523
00:19:37.262 --> 00:19:38.063
It does help me out.

524
00:19:38.184 --> 00:19:39.606
And if you're listening to this on YouTube,

525
00:19:39.626 --> 00:19:40.688
please leave a comment.

526
00:19:40.748 --> 00:19:42.351
Tell me if you have different thoughts.

527
00:19:42.391 --> 00:19:43.253
I would love to hear them.

528
00:19:43.834 --> 00:19:45.317
And if there's one thing that you can remember,

529
00:19:45.758 --> 00:19:46.860
it's that I'm InfoNaut.

530
00:19:47.634 --> 00:19:48.305
Thanks for listening.

